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Pictou, Nova Scotia, Canada
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Recent projects

Sandtray Therapy Learning App for iOS
The Maritime Play Therapy Centre: The Sandtray Academy aims to enhance the learning experience of aspiring sandtray therapists by developing both an Android and iOS application. This project focuses on creating an interactive and user-friendly app that supports students in their journey to becoming proficient sandtray therapists. The app will serve as a digital companion, offering resources, exercises, and tools that align with classroom teachings. It will include features such as guided tutorials, a virtual sandtray for practice, and a library of case studies. The goal is to provide students with a convenient platform to reinforce their skills and knowledge outside the classroom, ensuring a comprehensive learning experience. The project will require students to apply their knowledge of app development, user interface design, and educational technology to create a functional and engaging application.

Awareness Video Creation
Our organization is passionate about providing mental health services to people across the lifepan. Our sister agency also provides therapists with training. We want to increase awareness about online mental health We would like to collaborate with students to create an awareness video about the accessibility of mental heath services online. This will involve several different steps for the students, including: Familiarizing themselves with online therapy, our agencies ability to provide the same Recording a presentation or screencast to raise awareness on the issue. Finding and applying suitable background music. Adding text, transitions, and overlays to the video. Bonus steps in the process would also include: Presenting the video and making edits based on feedback. Recommending ideas and editing tools for future awareness videos.

Brand Identity Evaluation and Social Media Campaign for Maritime Play Therapy Centre
The Maritime Play Therapy Centre is considering whether to divide its services into two distinct entities, each with its own brand identity. The primary goal of this project is to assess the current brand's effectiveness in representing both services and to determine if a separate identity is necessary. Students will conduct a brand analysis, examining the strengths and weaknesses of the current brand in relation to the company's dual services. Based on their findings, they will develop a strategic plan for either rebranding or reinforcing the existing brand identity. This project provides an opportunity for learners to apply marketing and branding theories from their coursework to a real-world scenario, focusing on brand differentiation and identity management. The project will culminate in the creation of a social media or new media campaign designed to align with the chosen brand strategy, enhancing the company's marketing communications.

VR School Engagement Game
The Maritime Play Therapy Centre seeks to develop a Virtual Reality (VR) game aimed at addressing school avoidance, a growing mental health challenge exacerbated by the Covid-19 pandemic. The project involves creating an engaging and interactive VR experience that encourages students to confront and overcome their anxieties related to attending school. The game should incorporate therapeutic elements and strategies that align with play therapy principles, providing a safe and supportive virtual environment for students. The goal is to help learners apply their knowledge of psychology, game design, and educational technology to create a tool that can be used by therapists and educators to support students struggling with school avoidance. The project will focus on designing a prototype that can be tested and refined based on feedback from mental health professionals.